![]() ![]() If an element was assigned to a layer its layer color will be displayed here. Here you can enter a name for the object. ![]() Custom icons are saved to and managed with the Content Browser under Presets/User (in the corresponding folder). These commands can be used to save icons as a preset or to load an icon. Do do so, activate the Icon Color option. Tags have no Display Color and can therefore only be colored using a custom color. Custom: Lets you select a custom color.Since the Display Color can also assume a layer color objects can also be colored according to the layer to which they are assigned. Display Color: Each object can be assigned a Display Color in the Basic tab.You can select from the following options: This function can be used to color an existing or a custom icon. These IDs can be found in the Customize Commands Manager. enter an existing command ID for corresponding icons.Internally, this bitmap will be scaled and distorted accordingly if it has a different size than 64*64 pixels (which is used internally by Cinema 4D). load a bitmap - whereby an alpha channel will be evaluated, if present.There are a few objects (e.g., Houdini generator) and tags (e.g., Material tags) that can’t be colored because they are controlled by Cinema 4D directly. Note the Show Custom Icons command in the Object Manager’s View menu, which lets you switch to the Cinema 4D icons. Examples for tags that were colored, replaced by existing ones and custom tags. ![]()
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